Tales of Ehra

Gameplay
The main selling point of ToE is the limited merging of turn-based and real-time combat. The gameplay would be divided into two sections, the 'Command' stage, and the 'Combat' stage. The game begins in the former, the player able to support and supply their units with 'cards', single use actions or events, such as an Artillery Barrage, Deployment of a Paratrooper, or Bringing up of Reinforcements. The latter stage would occur when selecting a unit, during which the player zooms into the perspective of the unit, and may maneuver and fire against the enemy, allowing for precise targeting and deployment, and after the exhausting of their AP, the player returns to the Command stage to select another unit. As well, there would be a healthy dose of RPG like actions, with each unit having strengths and weaknesses. This would go past the basic classing system, to personalized traits that may effect the unit's ability in battle: a unit with allergies may perform poorly in wooded or grassy environments, while one with a fear of animals may fight poorly against canine or un-human units.

Story
The Kingdom of Wikcha is a small, peaceful nation on an island, surrounded by larger nations that wish to destroy it and take it's resources and enslave its people. Opposing this invasion is a small, ragtag group of young men and women who are able to hold back the enemy tide and slowly turn the tide of the war in Wikcha's favor. There is also a rebel group which your company may through decisions decide to join to also help de-throne the Queen of Wikcha, or right against if you so choose, as well as optional side missions both in and out of combat.