Ximz

Description
A grand project put forward by Rasminsky Studio, Ximz is built upon the concept largely unheard of in NS world. Players control their own Xims' activities and relationships in a manner similar to real life. The gameplay is open-ended and does not have a defined goal.

Challenges occur randomly based on aspects of each Xim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Xims to solve problems using their acquired skills for cash or relationship rewards.

If the opportunity is connected to a Xim's school, the reward may be increased school performance. The game includes an optional feature called "Story Progression" which allows all Xims in the neighborhood to autonomously continue free will as if the player were controlling them, such as get married, get jobs and promotions, have children, move into their dream house or move out of the neighbourhood while the player isn't playing, etc.

Xims live for a set duration of time that is adjustable by the player and advance through several life stages (baby, toddler, child, teen, young adult, adult, and elder). Xims can die of old age or they can die prematurely from causes of your choice.