Scarred World

Description
The game is just like World of Warcraft, except single-player, and with more features. The player can choose between the Human race (like in World of Warcraft, except a bit more technologically advanced), the Elven race (like the Blood Elves in World of Warcraft, except, "gooder"), the Dwarven race (like in World of Warcraft, except more technologically advanced), the Orcish race (based on feudal Japan), the Minotaur race (based on Native Americans), the Ogre race (like the Orcs in World of Warcraft, except a bit less organized), the Gnomish race (like in World of Warcraft), the Undead race (like its namesake and the Forsaken in World of Warcraft, except more necromancer-oriented and less alchemy-oriented), the Vampire race (think Castlevania), the Incubus/Succubus race (they have feet, not hooves), the Werewolf race (like the Worgen in World of Warcraft) and the Troll race (like in World of Warcraft, except they look different, and their society is different). The player can also choose between being a warrior, who then can choose to become a paladin/felknight (tanky support warrior, but can dish out decent damage), a berserker (offense-oriented) or a knight (well-rounded); a ranger, who then can choose to become a sniper (long-range hitter) a tracker (uses hit-and-run), or a hunter (uses traps of all sorts, might be able to summon an animal companion, if balance allows); a mage, who then can choose to become a summoner (summons minions), an archmage (uses direct spells) or a cleric/corruptor (heals, but can damage); or a thug, who then can choose to become a brawler (uses fists to critically hit enemies), an assassin (uses poisons and stealth), or a thief (uses disabling and crippling tricks). The player can garner party members, who can choose any of the above classes. The player, as with party members, can learn skills to augment combat abilities. The player can decorate a house, where the party will stay. The player can also clothe themselves and party members, going as far as redesigning armor to their fitting. The player can bond with both party members and NPCs to improve the bonds between them (e.g. for party members, they fight harder or experience boost, or for storeowners, discounts or new items). The player, as well as with their party, can affiliate themselves with many factions, each one opposing another. There are more features not listed here that will be in the game.